Fire Emblem Fates Conquest Ch 12 Hard: Tips & Strategies
Hey everyone! I'm really struggling with Chapter 12 on Hard mode in Fire Emblem Fates: Conquest. This chapter is kicking my butt, and I could really use some advice. I've tried a few different strategies, but nothing seems to be working consistently.
Understanding the Challenge: Conquest Chapter 12 Hard Mode
Guys, let's be real, Chapter 12 of Fire Emblem Fates: Conquest on Hard mode is a beast. It's often considered one of the most difficult challenges in the game, and for good reason. This chapter throws a lot at you: a tricky map layout, powerful enemies, status effects, and a limited number of turns to achieve victory. It's not a walk in the park, and even seasoned Fire Emblem veterans can find themselves struggling. So, if you're feeling frustrated, know that you're not alone!
The map itself is quite sprawling, featuring multiple paths, chokepoints, and enemy formations. You'll need to carefully consider your unit placement and movement to avoid being overwhelmed. The enemies are no slouches either. They boast high stats and powerful skills, making them a serious threat to your team. You'll encounter a variety of enemy types, including knights, fighters, mages, and more, each with their own strengths and weaknesses. This means you'll need to adapt your strategy to deal with different threats. One of the most annoying aspects of this chapter is the presence of status staves. Enemies wielding these staves can inflict debilitating status effects like sleep, paralysis, and silence on your units, rendering them useless for crucial turns. Dealing with these status effects is a key part of surviving this chapter. To make matters even more challenging, you're given a limited number of turns to complete the objective, which is usually to rout the enemy. This puts pressure on you to act quickly and efficiently, while also minimizing risks. It's a delicate balancing act that requires careful planning and execution. Don't be discouraged if you fail a few times. This chapter is designed to be challenging, and it may take some experimentation and adjustments to your strategy before you finally succeed. The key is to learn from your mistakes, adapt your approach, and keep pushing forward.
Key Challenges Summarized:
- Complex Map Layout: Multiple paths and chokepoints. The map's intricate design requires strategic unit placement and movement to avoid being cornered or overwhelmed by enemies. Chokepoints can be both advantageous and dangerous, as they can funnel enemies but also leave your units vulnerable to attacks from multiple directions.
- Strong Enemies: High stats and powerful skills. Enemies in this chapter are significantly stronger than in previous chapters, boasting high stats in attack, defense, and speed. They also possess powerful skills that can further enhance their combat prowess, such as skills that increase their critical hit rate or allow them to attack twice in a row.
- Status Effects: Sleep, paralysis, and silence. Status staves can cripple your units by inflicting debilitating status effects like sleep, paralysis, and silence. These effects can render your units completely useless for several turns, leaving them vulnerable to enemy attacks. Protecting your units from status effects or having ways to cure them is essential for success.
- Turn Limit: Pressure to act quickly. The limited number of turns forces you to act quickly and efficiently, minimizing risks while maximizing your progress. You can't afford to waste turns on unnecessary movements or prolonged engagements. You need to plan your actions carefully and prioritize objectives to avoid running out of time.
My Current Team and Strategy
I'm currently using a pretty standard team composition: Corrin (as a Nohr Prince/Princess), Azura, Jakob/Felicia, Silas, Effie, Arthur, Felicia/Jakob, and a few others depending on the situation. My usual strategy is to create a strong defensive line with Effie and Silas, use Corrin and other offensive units to take out key threats, and have Azura provide support with singing. However, I'm finding that the sheer number of enemies and their high stats are overwhelming my defenses. The status effects are also really messing me up. Specifically, I'm struggling with the mages who can put my units to sleep and the Generals with their high defense. Has anyone else had trouble with this chapter? What strategies did you use to beat it? Any advice on unit placement, skill inheritance, or team composition would be greatly appreciated!
Team Composition Insights:
- Corrin (Nohr Prince/Princess): Your main character and a versatile unit capable of both offense and defense. Corrin's personal weapon and unique skills can be invaluable assets. Consider Corrin's build and skills carefully. Are you focusing on offense, defense, or a balanced approach? What skills do you have available, and how can you best utilize them in this chapter?
- Azura: A crucial support unit with the ability to sing and grant extra turns to your allies. Azura's support is essential for repositioning units, attacking multiple times, and escaping dangerous situations. Azura's placement is critical. Keep her safe from enemy attacks while ensuring she can reach your key units. Consider skills that enhance her survivability or support capabilities.
- Jakob/Felicia: Your starting servants, who can provide healing, support, and some offensive capabilities. Their dual class options allow for versatility in their roles. Which servant are you using, and what class have you promoted them to? How are you utilizing their skills and abilities? Consider their strengths and weaknesses in relation to the challenges of this chapter.
- Silas: A strong Cavalier unit who can serve as a reliable tank and offensive threat. Silas's high defense and mobility make him a valuable asset on the battlefield. Silas is a key defensive unit. How are you positioning him to protect your weaker units? What skills do you have on him to enhance his tanking or offensive capabilities?
- Effie: An armored knight with incredible defense, making her an excellent wall against enemy attacks. Effie's high defense allows her to absorb significant damage, but her low speed can be a hindrance. Effie is your main tank. How are you utilizing her to block enemy advances and protect your other units? Consider skills that can mitigate her speed issues or enhance her defensive capabilities.
- Arthur: A powerful but somewhat luck-dependent Axe fighter. Arthur's high attack can deal significant damage, but his low luck can lead to missed attacks. Arthur's reliability can be a concern. How are you mitigating his accuracy issues? Are you using skills or supports to improve his hit rate?
Strategic Approaches I've Tried:
- Defensive Line: I've tried forming a solid defensive wall with Effie and Silas, but the sheer number of enemies eventually overwhelms them. While a defensive line is a good starting point, it might not be enough to withstand the relentless enemy assault in this chapter. The key is to create a strong defensive core while also having enough offensive power to eliminate key threats. Consider using terrain to your advantage, such as chokepoints and fortresses, to funnel enemies and make them easier to manage.
- Offensive Push: I've also tried a more aggressive approach, using Corrin and other strong attackers to quickly eliminate enemies. This can work in some situations, but it leaves me vulnerable to counterattacks and status effects. An aggressive approach can be effective, but it requires careful planning and execution. You need to identify key targets, prioritize their elimination, and protect your units from retaliation. Consider using skills and support bonuses to boost your units' attack power and accuracy.
- Flanking Maneuvers: I've attempted to flank the enemy formations, but the map layout makes it difficult to get around them without exposing my units. Flanking maneuvers can be a great way to disrupt enemy formations and gain a tactical advantage, but they can also be risky if not executed properly. You need to ensure that your flanking units are protected and that they can reach their targets without being intercepted. Consider using units with high mobility and skills that allow them to move through terrain more easily.
Specific Challenges I'm Facing:
- Sleep Staves: The mages with sleep staves are a huge pain! They can put my key units to sleep for multiple turns, leaving them vulnerable to attack. Dealing with sleep staves is a major challenge in this chapter. The ability to render your units unconscious for several turns can completely disrupt your strategy and leave you vulnerable to enemy attacks. Prioritizing the elimination of mages wielding sleep staves is crucial, but it's also important to protect your units from being targeted in the first place. Consider using units with high resistance or skills that grant immunity to sleep. Rescue staves can also be used to pull sleeping units out of danger.
- Generals' High Defense: The Generals have incredibly high defense, making it difficult for my physical attackers to deal significant damage. Generals are heavily armored units with exceptional defense, making them difficult to take down with physical attacks alone. You'll need to find ways to bypass their high defense, such as using magic attacks, weapons that deal effective damage against armored units (like armorslayers), or skills that reduce enemy defense. Consider pairing up units with strong magic users or equipping them with anti-armor weapons.
- Limited Turns: The turn limit adds a lot of pressure, and I often find myself running out of time before I can rout all the enemies. The limited number of turns adds a significant layer of difficulty to this chapter. You need to act quickly and efficiently to achieve your objectives while also minimizing risks. Plan your moves carefully, prioritize key targets, and avoid wasting turns on unnecessary actions. Consider using units with high mobility to cover ground quickly and skills that allow you to attack multiple times per turn.
Seeking Advice and Strategies
So, guys, I'm open to any and all suggestions! What units did you find particularly useful in this chapter? What strategies worked for you? Are there any specific skills or weapons I should be focusing on? Any tips on dealing with the status effects or the Generals' high defense? I'm really determined to beat this chapter, but I could definitely use some help. I'm eager to hear your thoughts and learn from your experiences! Let's conquer this challenge together!
Specific Questions I Have:
- What are some effective ways to deal with the mages wielding sleep staves? Positioning your units carefully is crucial to avoid being targeted by sleep staves. Try to keep your vulnerable units out of range of the mages or use terrain to block their line of sight. You can also use decoy units to draw the mages' attention away from your key units. Consider using skills or items that grant immunity to sleep, such as the Resistance Ring or the Pavise skill.
- How can I effectively damage the Generals with their high defense? Magic attacks are a great way to bypass the Generals' high defense, as they target resistance instead of defense. Consider using units with strong magic skills or equipping them with powerful tomes. Weapons that deal effective damage against armored units, such as armorslayers, can also be very effective. Skills that reduce enemy defense, such as the Seal Defense skill, can also help your physical attackers deal more damage.
- What are some good unit pairings or support bonuses for this chapter? Unit pairings and support bonuses can provide significant stat boosts and strategic advantages in this chapter. Pairing up units with complementary skills and abilities can create powerful combinations. For example, pairing up a strong defensive unit with a powerful offensive unit can create a formidable force that can withstand enemy attacks while also dealing significant damage. Support bonuses can also provide valuable stat boosts, such as increased attack, defense, or speed. Experiment with different pairings to find combinations that work well for your team and playstyle.
- Are there any particular skills I should be looking to inherit or equip? Skill inheritance can significantly enhance your units' capabilities and provide a strategic edge in battle. Consider inheriting skills that address your units' weaknesses or enhance their strengths. For example, skills that increase hit rate can be invaluable for units with low accuracy, while skills that boost attack power can help your offensive units deal more damage. Skills that grant immunity to status effects or reduce damage taken can also be very useful in this chapter.
Thanks in advance for any help you can offer!